Hey, I’m Vince—solo indie dev, 3D artist, and storyteller. I’m chasing my gamedev dream and pushing myself to learn as much as I can. Right now, I’m launching my first full game, SILO, a fast-paced mix of first-person platforming and third-person arcade action. I build everything from scratch in Blender using the UPBGE game engine I and love experimenting with mechanics and worldbuilding. After SILO, I plan to move to Godot for my next project while continuing to use Blender for asset creation.
Follow along for dev updates, experiments, and the occasional bug that makes me question my life choices.